![]() Furthermore, the narrative pacing is all over the place, with the first half of the story being Tchia essentially running errands for leads, and it’s only in the latter half that we get to meet the core characters and witness events that are vital to the story. The characters in Tchia are voiced in the native language of the land, so the story is told through translated dialogues which mostly ends up being boring. The pretty basic writing also does little to no favors to the rather bland story. The game teases some heavy themes like hatred between different tribes of the island, but those themes are quickly brushed off and what we get is a forgettable story with little in the name of memorable characters or plot revelations. There are light-hearted moments of humor sprinkled throughout the narrative, which are to be appreciated because the core story feels pretty predictable and uneventful. The story seems to have a folksy feel to it with its simplistic setup and characters that can almost pass as caricatures, but the developers do a good job of not taking this fabled narrative too seriously. "Awaceb’s love and appreciation for this place and its culture shines through in the game’s rich visual presentation." This kickstarts Tchia’s journey to do everything in her power to get her father back, and in doing so – restore the peace back to her land. The narrative opens with Tchia celebrating her birthday with her loving father, but those moments of joy are quickly swept away when a helicopter arrives on to the scene and an armed man takes her father away to a mysterious place. The game starts with a grandma rounding up orphaned children to tell a bedtime story by a campfire, which revolves around our player character Tchia and her adventures across the many islands of New Caledonia. Awaceb’s love and appreciation for this place and its culture shines through in the game’s rich visual presentation, but a poorly told story and lackluster gameplay aspects mars down those merits by a significant margin and what we get is a classic case of an interesting concept but squandered potential. ![]() Tchia describes itself as a game inspired by New Caledonia, which is a group of islands situated east of Australia and also the homeland of Awaceb’s, the developers of the game.
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